Of those that came to SL there was soon a large community building Myst-like stuff and replicating parts of Uru Live in SL. People could either learn 3DS, Maya, or Blender to attempt to build content for Uru or forget it. When I first came to SL (2008) there was a migration of Uru Live players as Uru Live closed and had not yet gone open source (2010). I think the 123D suite does give people a more fun path to learn 3D modeling. So, I think 123D Design may be a good way for people to build using primitives and be able to easily convert to mesh. Not so intelligent use can also create problems in both those areas. As Penny Patton pointed out and others as well, intelligent replacement of prims with mesh can reduce your Land Impact Cost and improve render speeds. ![]() If you’re asking yourself, why not just use SL to build with primitive shapes? I have an answer. I think these apps are AutoDesk’s way of lowering the learning curve and reaching the casual user and mobile market. But, until they understand the basic concepts and CAN SEE/IMAGINE the possibilities they don’t have the motivation to learn how to use the tools, whether that be 3DS or SL. If people understand the basic concepts they can figure out the rest. It is in both AutoDesk’s and Linden Lab’s interest to make it easier for people to understand the creative process. I’ve written about that in previous articles. AutoDesk needs some way to reduce the learning curve for its products. If you watched the 123D Design video you probably noticed the similarity to Second Life’s build process.Īs the American economy falters businesses are looking for ways to increase their user base. They made their tools for the professionals and are now making tools for non-professionals. Later the Lab added Collada support to allow professionals to build content for Second Life using professional tools and they are extending that process by adding a Materials System.ĪutoDesk appears to be taking the reverse path. ![]() Linden Lab built Second Life to allow non-professionals to build content for a 3D world. To build content for it required one use 3DS Max, a professional 3D modeling and design tool made by AutoDesk. The problem is unlike Second Life Uru Live was never designed for fan/user made content. The game closed, it went open source (sort of) in 2010, and people started to build content for it. The cost of developing content for the game was more than the market and fan base could sustain. Uru Live was to be the online extension of the franchise, but it had a problem. The original Myst and Riven are now apps for the iPad. My first MMO was MO:UL, or Myst Online: Uru Live, one of the series of games created by Cyan Worlds. I’ll explain how I see them and why I think so. How much these apps can or cannot do for Second Life users depends. This is a quick 1-minute video that is fun dramatic example of what the app can do. Architects have used this idea to create terrain for their project models. As one puts the shapes together the object is formed. The idea is one cuts out a series of shapes from a thick material. This app is for converting models for laser cutting. This runs on the iPhone, iPad, and desktop. If you think about the user interface I suppose it might be hard to make it work in both places. I didn’t find any version for the Desktop. The export file types are: 123D, DWG (3D), STEP (only up to version 7.0), SAT, IGES, OBJ, SKP, 123C, STL, DXF (3D). But, there seems to be a problem importing SLT files into Design, at least according to the 123D Forum. The download the PC is 400+mb and says it needs 1.5gb to install. The series of 123D Design tutorials are here: Learn 123D Design.Īlso available for iPhone, iPad, and Desktops.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |